Biomerge Arm16

Shared by every hero

Medium Gold

Biomerge Arm

Biomerge Arm is a Medium item in The Bazaar, shared by every hero, starting at Gold. You can find it at Aila, Aimbot, Barkun, Colt, Curio, Goldie, Jay Jay, Luxe, Mittel, Orion, Private Pitchfork, Quixel, Stickybeans and Valpak, and enchanted at Chronos, Cobweb, Freiya, Hef, Knightshade and Serafina. 1 monster fights with it.

MediumWeaponTool
Biomerge Arm

When your items run out of Ammo, deal 100200 Damage

The Ammo item to the left has +100% Crit Chance and +1 Max Ammo

Tags: Weapon, Tool

Relates to:Damage, Crit, Ammo

Shop odds

From 2,145 tracked runs.

  • Appears at Gold from day 6.
  • Appears at Diamond from day 9.
Playing as
WhereDay 1Day 2Day 3Day 4Day 5Day 6Day 7Day 8Day 9Day 10+
Aimbot–––––––11%9 visits–17%12 visits
Private Pitchfork––––––13%15 visits10%10 visits–28%29 visits
Armory–––––––––100%1 visit
Pearl's Dig Site–––––––––7%15 visits
Workshop–––––––––50%2 visits

Enchantments

Biomerge Arm

Golden

This has double Value

Biomerge Arm

Heavy

When your items run out of Ammo, Slow an item 1 second(s)

Biomerge Arm

Icy

When your items run out of Ammo, Freeze an item 0.5 second(s)

Biomerge Arm

Turbo

When your items run out of Ammo, Haste an item 1 second(s)

Biomerge Arm

Shielded

When your items run out of Ammo, Shield equal to this item's Damage

Biomerge Arm

Restorative

When your items run out of Ammo, Heal equal to this item's Damage

Biomerge Arm

Toxic

When your items run out of Ammo, Poison equal to 10% of this item's Damage

Biomerge Arm

Fiery

When your items run out of Ammo, Burn equal to 10% of this item's Damage

Biomerge Arm

Shiny

This has double Damage

Biomerge Arm

Deadly

The item to the left has double Crit Damage

Biomerge Arm

Radiant

The item to the left is affected by Freeze and Slow for half as long

Biomerge Arm

Obsidian

This has double Damage

Biomerge Arm

Mossy

When your items run out of Ammo, Regen equal to 10% of this item's Damage

Mechanics

Damage
100200
Crit Chance
100
Buy
1632
Sell
816
Medium priorityActive in the hand

When your items lose Ammo and while the number of the item that triggered this whose Ammo is 0 is 1, deal 100200 damage to the opponent.

Active in the hand and the stash

Add 100 to the item to the left of this item that can crit and whose Ammo is above 0's Crit Chance.

Active in the hand and the stash

Add 1 to the item to the left of this item whose Ammo is above 0's Ammo.

Runs

No tracked run has finished with this yet.