
Diamond
Mechanics
- Custom 0
- 0
- Charge
- 1
- Charge
- 1
At the start of a fight, enchant your items with the Core tag and that is enchanted with one of Heavy, Icy, Turbo, Shielded, Restorative, Toxic, Mossy, Fiery, Shiny, Deadly, Radiant or Obsidian for the rest of the fight.
At the start of a fight, Charge your items with the Core tag, whose Cooldown is above 0 and that is not enchanted for 1 second.








Charge













































































